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Iron Blight Known Issues: Safe Fixes and Bug Reports

Fix Iron Blight known issues with safe, version-aware checks for blocked doors, missing objectives, backpack upgrades, saves, controls, and bug reports.

Updated 2026-10-19
Sources and verification
Checked 2026-10-19Evidence / version: October 17 announcement; community reports not reproduced
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For an Iron Blight progression blocker, first match the current objective to the key or tool in your inventory, then check the specific interaction below. Install the October 17 update before retesting apartment loading, controller input or Clay Pigeon. Prasnova quick save/load was removed in that release, so a missing quicksave action is different from a broken door.

October 17 issues and their current status

SymptomDeveloper statusNext player check
Character spawns sideways in Prasnova ApartmentsPotential fixUpdate, note the loaded checkpoint and test that existing checkpoint again.
Mutant pushes you outside the mapPotential fixRecord the enemy, door or wall and whether it happens after loading.
Zombie clips through a rotating doorPotential fixClear the doorway before testing; capture the door state if it repeats.
Clay Pigeon fails to awardPotential fixConfirm a Gopnik died airborne; follow the attempt checklist.
Quick save/load no longer available in PrasnovaRemoved intentionallyUse the current supported save options; see save changes.
Epilogue logs no longer allow leaving the mapListed as fixedUse the intended ending route instead of the old shortcut.

A potential fix is a reason to retest the same symptom after updating, not proof that every existing save was repaired. The dated update history preserves the announcement wording and earlier fixes.

Find your blocker without restarting the whole run

BlockerCheck in orderGuide
Apartment panel will not advanceElectrical component fitted → four dial settings 2, 1, 3, 1 → elevator accessApartment panel and key route
Connector door or next apartment exit is lockedA.96 kitchen key → crossing to Block B → B.95 windowsill keyA.96 and B.95 checkpoints
Factory card door will not openEnter 45107 → collect finished card → use matching readerPunch Card steps
Left the factory without BlowtorchCheck barrel after the card-door drop and the map pin before leaving the pickup areaWorkshop exit and Blowtorch
Police Station cell stays shutSelect camera IV → set 001101 → check leftmost cellPolice Station puzzle
Boat objective will not completeCheck Air Filter, Toolbox and Boat Key; construction pump precedes the stationBoat repair checklist
Loaded gun fires onceDistinguish reload from preparing the next roundR versus Space controls

If the item is stored, collect it before repeating the interaction. When an earlier checkpoint exists, compare its objective and inventory with the blocked state before loading. Use the save actions actually offered by your mode rather than assuming a manual slot can be created anywhere.

Inventory input fails after the factory machine

An October 6 player report describes inventory input stopping around the Punch Card office. First leave the machine or journal interface, move into a cleared area and retry inventory. If it opens there, return to the machine and check the finished-card pickup separately. If input stays disabled outside the interface, record whether pause, map and the journal still work.

Keep an existing pre-machine checkpoint if available. The report also describes door clipping; passing through the geometry is not evidence that the scripted door objective completed. These are diagnostic steps, not a reproduced repair of that player's save.

Backpack pickup did not increase space

Compare usable grid cells before and after a new backpack upgrade, not just the shape of the free space. Patch 1.03 added duplicate-upgrade protection, so another bag is not automatically another expansion. Install or move loose attachments before concluding that a large route item cannot fit. The backpack guide identifies the route landmarks; the inventory guide explains placement.

Older fixes that may explain a save or input problem

Patch 1.05 addressed elevator-load placement and input remaining disabled after leaving the elevator. It also corrected dropped-weapon magazine behavior and attempted a broader achievement fix. Patch 1.04 added Save & Quit and Workshop Key/Blowtorch map pins. Check those facts against the area and symptom rather than treating every Prasnova problem as the same bug.

For gamepad problems, start with Steam detection, then menus, inventory and weapon actions in the controller checklist. The October 17 release supersedes the old statement that support is only planned.

Send a useful technical report

Preserve the save and include: installed build, map area/room, objective text, exact key or tool carried, the last successful action, and the shortest steps that reproduce the failure. Add whether the save began before the update or from chapter select. A map-and-inventory capture makes a missing-item report much easier to distinguish from an award or input fault.

For a missing achievement, also record mode, modifiers and Steam connection state. Use the achievement guide or Red Express timing checks before repeating a complete run.

Verification and scope

October 17 announcement reviewed October 19, 2026, using its SteamDB transcript. Earlier patch notes and the October 6 report retain their original review context. The wiki has not reproduced every fault or tested recovery of an affected save; the tables connect documented symptoms to specific checks.

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