Iron Blight Wiki
Wiki index
Wiki entry
✦

Iron Blight Full Walkthrough: Campaign Route and Objectives

Follow the Iron Blight campaign from the prologue to Prasnova, with key-item checkpoints, puzzle links, inventory priorities, and version-aware patch notes.

Updated 2026-10-21
Sources and verification
Checked 2026-09-06Evidence / version: Patch 1.04
On this page+

Use this spoiler-aware Iron Blight walkthrough when the objective text stops being enough. The short route is: finish the prologue, clear St. Toma Dormitory for the Car Battery, follow the Prasnova tool chain into the workshop, solve the route gates, then complete the late repair and return sequence. Check your available checkpoint before major machinery and treat named key items as mandatory until their route prompt is complete.

Spoiler scope: This hub names required areas, tools, and objective hand-offs, but keeps full room directions on the linked detail pages. Open a puzzle page only when you want its direct answer.

Route at a glance

Campaign segmentKeep or collectOpen the detailed page when you need it
Prologue and Dimitrov ResidenceOTs-48K and TT-33; check the checkpoint before St. TomaContinue below for the story-safe route.
St. Toma DormitoryExit tools → gate key → Car BatterySt. Toma route for rooms and item order.
Prasnova and WorkshopCrowbar → Spade → keys → Punch Card → BlowtorchPrasnova route or Workshop route.
Police Station and endingConstruction pump complete → station Boat Key → boat with Air Filter and ToolboxPolice Station route for the approach; open the puzzle page only for its code.

Before you begin

  • Update Steam first. The October 17 release adds gamepad support and attempts to fix sideways apartment spawning. Prasnova quick save/load was removed: check the existing checkpoint and use Save & Quit when your mode offers it before taking a break.
  • Carry the current route item instead of storing it. A named key or tool can look optional until you reach its matching interaction.
  • Keep one or two free inventory cells before an objective room. Attachments can be installed to free loose-item space.
  • If you are starting a challenge run, read difficulty and modes and the achievement guide first.

1. Prologue and Dimitrov Residence

Finish the prologue to earn I'll Be Back. The opening provides the OTs-48K and TT-33 very early; choose a compact loadout instead of treating every early pickup as something to carry. Keep an existing earlier checkpoint where your mode permits before transitioning into St. Toma; check where it will resume before relying on it.

2. St. Toma Dormitory

Your immediate aim is to leave St. Toma with the Car Battery. The important route chain is Lead Pipe, TOZ-34, Medium Backpack, Hammer, TT-33 Laser Sight, Bolt Cutter, the gate key, then the Car Battery. The exact room order, optional pickups, and safe inventory choices are on the St. Toma Dormitory walkthrough.

Do not discard the Bolt Cutter because a nearby door rejects it. Use it only at its intended chained barrier, keep the key through its matching access, and make room for the Battery before the final sweep. Completing this area earns Nobody Sleeps Here Anymore.

3. Prasnova: tools before optional weapons

After the Battery transition, the main progression order is Village tools and Air Filter → supermarket Toolbox → Midtown Key → apartment component and keys. The route also passes optional firearms, upgrades, and backpacks; take the current tool before a weapon or attachment if the grid is tight.

The Prasnova route guide gives the detailed landmark order. Patch 1.04 added map pins for the Workshop Key and Blowtorch, so open the map again if an older guide screenshot does not match your build.

For the apartment crossing, follow electrical component → four dials at 2, 1, 3, 1 → A.96 kitchen key → Block B windowsill key. The apartment guide supplies the room directions so this overview does not make you infer the route from weapon timestamps.

4. Workshop route and puzzles

The Workshop Alley Key opens the industrial chain. Follow it to the brick office for the Punch Card puzzle, then collect the Blowtorch. The card is not a loose container drop: read the nearby protocol, operate the green machine, and interact again to take the completed card.

Later, the Police Station route uses a camera-switch puzzle. Its direct puzzle solution gives the current known setting and the next objective without making you search through the whole route.

5. Late Prasnova and the ending route

After the factory Blowtorch, collect the Belt at construction, then complete the generator and pump using the fuel and Gauge. Continue through Workshops to the Police Station, select camera IV, set 001101 and collect the Boat Key from the leftmost cell. Return to the boat with the Air Filter from Village and Toolbox from the supermarket. The boat guide gives item locations and the pump sequence; these construction components are not a new collection step after the station.

This route correction was reviewed October 19, 2026 against the community walkthrough and developer discussion linked in the boat guide. It has not been replayed on the current build.

Finishing Prasnova earns Prasnova No More; completing the campaign earns End Of The Line. For weapons, attachments, and collection goals before the final sequence, use the weapons guide, attachment checklist, and all achievements guide.

If the walkthrough no longer matches your game

Compare the objective text with the required tool in your carried inventory, then open the detailed guide for that area. If the item is present but the interaction still fails, finish updating Steam and check whether your mode offers an earlier checkpoint. Before loading, confirm that it resumes before the affected interaction and note which pickups you will need to repeat. Report a persistent mismatch with the map area, objective text and installed build through known-issues troubleshooting.

Timed runs and route sources

For a timed run, use the Red Express route to separate required pickups from optional weapon and attachment stops. Finish the Epilogue by its intended route: the October 17 update closed the log-climbing escape.

The October 17 developer announcement was rechecked on October 21, 2026. The original walkthrough baseline remains Patch 1.04; earlier patch facts were reviewed through 1.05 on September 25, and the apartment/boat hand-offs were reviewed on October 19. These are source reviews, not a new end-to-end playthrough. Each linked area guide identifies its route evidence.

Continue exploring

Related guides